Sunday, February 10, 2013

Dark forest asset test

In this little game I was trying to get an ominous atmosphere. Testing out some trees I made and playing around with an idea I had for making fog.

Tuesday, February 5, 2013

Blue Cliff assets

I went through some old assets I had stashed away and decided to pop them in a small world to see how they looked. I still love the look of them.

GCC Enemy re-design

The enemies in the game has so far been a copy of the player model colored black. As dummies for the games' enemies, this worked fine thus far but I've been working on some proper enemy designs and even got one modeled.

Above: Some enemy designs with short descriptions. 

 Above: The first enemy type as a 3D model. 

I'm very happy with this design and it translates very well into 3D. The silhouette and asymmetry is a significant part of the design, but adds a more complex modeling method.

Monday, February 4, 2013

GCC Game test

Here is a test of the game.

GCC Level sketches

Some simple level sketches for the GCC game.

Tuesday, September 14, 2010

Aalborg Universitet commercial animation 2010

Aalborg Universitet commercial by HydraLab.

I worked as an animator with some good people, it was hard work but I think it turned out okay.

Aalborg University Animation 2010 from Ins Aalborguni on Vimeo.

Monday, December 21, 2009

Brütal Legend - Lemmy Kilmister

I'm a big fan of Lemmy Kilmister and Motörhead so I was very happy to work on the 3D model of him from Brütal Legend..

This is not from the game, just me having fun trying something different.

It's not my best work but I like it okay.
(PS: this is only the bit with sound on it, the full clip will be on my next Showreel)


Killmaster from Ronnie Vilhelmsen on Vimeo.