In this little game I was trying to get an ominous atmosphere. Testing out some trees I made and playing around with an idea I had for making fog.
Sunday, February 10, 2013
Tuesday, February 5, 2013
Blue Cliff assets
GCC Enemy re-design
The enemies in the game has so far been a copy of the player model colored black. As dummies for the games' enemies, this worked fine thus far but I've been working on some proper enemy designs and even got one modeled.
Above: Some enemy designs with short descriptions.
Above: The first enemy type as a 3D model.
I'm very happy with this design and it translates very well into 3D. The silhouette and asymmetry is a significant part of the design, but adds a more complex modeling method.
Monday, February 4, 2013
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